Welcome Welcome to Virginia’s world famous Technology in Education conference. Whether you are a first-time attendee or a seasoned veteran you will find the conference full of information ready to take back to your school or workplace.
No walk-in registrations are permissible.
PLEASE NOTE: Using this tool to mark your personal scheduling preferences does not reserve a seat for marked sessions, nor does it register you for the conference.
We do not plan to have paper programs available on site. If you would like a printed program, please print a personal copy prior to arriving at the conference.
Use this online schedule to get the most up-to-date information pertaining to session titles, descriptions, and room locations (and maps) for this year’s conference.
Participants in our session will discover the world of Augmented Reality (AR) and its uses in the classroom. Augmented Reality uses the capability to engage students in new experiences through interaction with materials they may otherwise not have available. Students will also be empowered to create their own Augmented Reality environments. Through hands on explorations with Merge Cubes, and other free apps, participants will leave with ready to implement lessons to enhance their students' learning environment.